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Unity technical demonstrations and game features, developed for students or just for myself. Most of these were created to provide support to undergraduate students, especially for less documented Unity features like uNet or to simply show less explored elements like Shader coding, there also are example features that can be added to their games and to be used a base for further development. Others are just made for fun.

AR Custom app feature developed as freelancer, with Interact.eu for UBS. It can launch a video player, with play/pause and scrolling functions, that will reproduce different videos when aimed at a set of Target Images. This was part of a larger app which aimed to make their company related statistic easier to view for UBS employees. It also include a small interactive map which shows import / export data around the world.

Multiplayer FPS developed with Unity in collaboration with two friends. This prototype was mostly made to challenge ourselves with developing features we hadn't had the chance to practice before.
My role here was of Network programmer working on Unity's plug-in Photon features, and making sure multiple players where able to connect to our game through our multiplayer lobby system.

My Work: Services
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